﻿using System.Collections.Generic;
using CubeCube.Utils;

namespace CubeCube.Tile.Rule
{
    //规则条件
    public class TileRuleCondition
    {
        public virtual bool Validate(TileManager tileManager, Tile tile, IndexPosition worldPos)
        {
            return true;
        }

        //TODO: 序列化

    }
}
